📡 Protocol Analysis¶
This page documents the network communication protocols used by the HighSpell client, including WebSocket messages, HTTP APIs, and data formats.
Overview¶
Understanding the communication protocols between the HighSpell client and server is essential for analyzing the application's behavior and identifying automation opportunities.
Communication Channels¶
WebSocket Connections¶
- Primary Channel: Real-time game updates and events
- Connection Details: [To be documented]
- Message Formats: [To be documented]
- Authentication: [To be documented]
Message Analysis¶
For a detailed analysis of the game server's WebSocket communications—including message types, structure, and observed traffic patterns—see Game WebSocket Analysis.
Data Formats¶
JSON Structures¶
- Game State: [To be documented]
- Player Data: [To be documented]
- Event Messages: [To be documented]
- Error Responses: [To be documented]
Analysis Tools¶
WebSocket Analysis¶
- Browser DevTools: Network tab monitoring
HTTP Analysis¶
- Browser DevTools: Network tab
Best Practices¶
Ethics¶
- Respect rate limits and system boundaries
- Don't overload servers with excessive requests
- Report vulnerabilities responsibly
Future Research¶
Areas for Investigation¶
- Protocol evolution over time
- Performance optimization opportunities
- Security improvements and countermeasures
- Scalability considerations and limitations
Ethical and Legal Notes¶
Per the HighSpell Botting Resources ethos: - This documentation is for educational purposes, analyzing observable game client behavior. - Using this information to create bots violates HighSpell’s terms of service, risking account bans.