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📡 Protocol Analysis

This page documents the network communication protocols used by the HighSpell client, including WebSocket messages, HTTP APIs, and data formats.

Overview

Understanding the communication protocols between the HighSpell client and server is essential for analyzing the application's behavior and identifying automation opportunities.

Communication Channels

WebSocket Connections

  • Primary Channel: Real-time game updates and events
  • Connection Details: [To be documented]
  • Message Formats: [To be documented]
  • Authentication: [To be documented]

Message Analysis

For a detailed analysis of the game server's WebSocket communications—including message types, structure, and observed traffic patterns—see Game WebSocket Analysis.

Data Formats

JSON Structures

  • Game State: [To be documented]
  • Player Data: [To be documented]
  • Event Messages: [To be documented]
  • Error Responses: [To be documented]

Analysis Tools

WebSocket Analysis

  • Browser DevTools: Network tab monitoring

HTTP Analysis

  • Browser DevTools: Network tab

Best Practices

Ethics

  • Respect rate limits and system boundaries
  • Don't overload servers with excessive requests
  • Report vulnerabilities responsibly

Future Research

Areas for Investigation

  • Protocol evolution over time
  • Performance optimization opportunities
  • Security improvements and countermeasures
  • Scalability considerations and limitations

Per the HighSpell Botting Resources ethos: - This documentation is for educational purposes, analyzing observable game client behavior. - Using this information to create bots violates HighSpell’s terms of service, risking account bans.